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FDG
2009
ACM
14 years 7 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
FGR
1998
IEEE
268views Biometrics» more  FGR 1998»
13 years 11 months ago
A Virtual Mirror Interface Using Real-Time Robust Face Tracking
We describe a virtual mirror interface which can react to people using robust, real-time face tracking. Our display can directly combine a user's face with various graphical ...
Trevor Darrell, Gaile G. Gordon, John Woodfill, Mi...
CHI
1993
ACM
13 years 11 months ago
An evaluation of earcons for use in auditory human-computer interfaces
An evaluation of earcons was carried out to see whether they are an effective means of communicating information in sound. An initial experiment showed that earcons were better th...
Stephen A. Brewster, Peter C. Wright, Alistair D. ...
UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
DIAL
2004
IEEE
181views Image Analysis» more  DIAL 2004»
13 years 11 months ago
Forensic Handwritten Document Retrieval System
Document storage and retrieval capabilities of the CEDAR-FOX forensic handwritten document examination system are described. The system is designed for automated and semi-automate...
Sargur N. Srihari, Zhixin Shi