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» Online Adaptable Learning Rates for the Game Connect-4
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COLT
2008
Springer
13 years 9 months ago
Adaptive Aggregation for Reinforcement Learning with Efficient Exploration: Deterministic Domains
We propose a model-based learning algorithm, the Adaptive Aggregation Algorithm (AAA), that aims to solve the online, continuous state space reinforcement learning problem in a de...
Andrey Bernstein, Nahum Shimkin
ASC
2004
13 years 7 months ago
Neural network-based colonoscopic diagnosis using on-line learning and differential evolution
In this paper, on-line training of neural networks is investigated in the context of computer-assisted colonoscopic diagnosis. A memory-based adaptation of the learning rate for t...
George D. Magoulas, Vassilis P. Plagianakos, Micha...
NPL
2000
105views more  NPL 2000»
13 years 7 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
TSMC
2008
147views more  TSMC 2008»
13 years 7 months ago
Tracking of Multiple Targets Using Online Learning for Reference Model Adaptation
Recently, much work has been done in multiple ob-4 ject tracking on the one hand and on reference model adaptation5 for a single-object tracker on the other side. In this paper, we...
Franz Pernkopf