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AINA
2005
IEEE
14 years 4 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
PDCAT
2005
Springer
14 years 4 months ago
On-Line Routing in WDM-TDM Switched Optical Mesh Networks
This paper considers the on-line traffic grooming problem in WDM-TDM switched optical mesh networks without wavelength conversion capability. The objective is to efficiently rou...
Arun Vishwanath, Weifa Liang
IPPS
2003
IEEE
14 years 3 months ago
Fast Online Task Placement on FPGAs: Free Space Partitioning and 2D-Hashing
Partial reconfiguration allows for mapping and executing several tasks on an FPGA during runtime. Multitasking on FPGAs raises a number of questions on the management of the reco...
Herbert Walder, Christoph Steiger, Marco Platzner
ICNP
1997
IEEE
14 years 2 months ago
On-line Dynamic Bandwidth Allocation
Network multimedia applications require certain performance guarantees that can be provided through proper resource allocation. Allocation techniques are needed to provide these g...
Errin W. Fulp, Douglas S. Reeves
CHI
1997
ACM
14 years 2 months ago
A Comparison of Reading Paper and On-Line Documents
We report on a laboratory study that compares reading from paper to reading on-line. Critical differences have to do with the major advantages paper offers in supporting annotatio...
Kenton O'Hara, Abigail Sellen