Sciweavers

311 search results - page 34 / 63
» Online Construction of Dynamic Object Process Graphs
Sort
View
IEEECGIV
2005
IEEE
14 years 2 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
CONCUR
2008
Springer
13 years 10 months ago
Dynamic Partial Order Reduction Using Probe Sets
We present an algorithm for partial order reduction in the context of a countable universe of deterministic actions, of which finitely many are enabled at any given state. This mea...
Harmen Kastenberg, Arend Rensink
ESEC
1997
Springer
14 years 1 months ago
A View-Oriented Approach to System Modelling Based on Graph Transformation
The idea of a combined reference model- and view-based specification approach has been proposed recently in the software engineering community. In this paper we present a specifica...
Gregor Engels, Reiko Heckel, Gabriele Taentzer, Ha...
CLOR
2006
14 years 21 days ago
3D Object Modeling and Recognition from Photographs and Image Sequences
This chapter proposes a representation of rigid three-dimensional (3D) objects in terms of local affine-invariant descriptors of their images and the spatial relationships between ...
Fred Rothganger, Svetlana Lazebnik, Cordelia Schmi...
CIVR
2007
Springer
178views Image Analysis» more  CIVR 2007»
14 years 3 months ago
Layout indexing of trademark images
Ensuring the uniqueness of trademark images and protecting their identities are the most important objectives for the trademark registration process. To prevent trademark infringe...
Reinier H. van Leuken, M. Fatih Demirci, Victoria ...