A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
In this paper, we address the problem of automatically detecting and tracking a variable number of persons in complex
scenes using a monocular, potentially moving, uncalibrated ca...
Michael D. Breitenstein, Fabian Reichlin, Bastian ...
Abstract—We study the problem of dynamic resource allocation to clustered Web applications. We extend application server middleware with the ability to automatically decide the s...
David Carrera, Malgorzata Steinder, Ian Whalley, J...
We introduce a semi-supervised support vector machine (S3 VM) method. Given a training set of labeled data and a working set of unlabeled data, S3 VM constructs a support vector m...
— In this paper, we present an approach that applies the reinforcement learning principle to the problem of learning height control policies for aerial blimps. In contrast to pre...
Axel Rottmann, Christian Plagemann, Peter Hilgers,...