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WWW
2009
ACM
14 years 2 months ago
Gamesense
This paper presents a novel game-like advertising system called GameSense, which is driven by the compelling contents of online images. Given a Web page which typically contains i...
Lusong Li, Tao Mei, Chris Liu, Xian-Sheng Hua
CHI
2003
ACM
14 years 8 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
CHI
2004
ACM
14 years 8 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CORR
2008
Springer
148views Education» more  CORR 2008»
13 years 8 months ago
Conversion/Preference Games
We introduce the concept of Conversion/Preference Games, or CP games for short. CP games generalize the standard notion of strategic games. First we exemplify the use of CP games. ...
Stéphane Le Roux, Pierre Lescanne, Ren&eacu...
DIGRA
2005
Springer
14 years 1 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola