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NGC
2000
Springer
109views Communications» more  NGC 2000»
14 years 2 months ago
Router level filtering for receiver interest delivery
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
DSRT
2009
IEEE
14 years 2 months ago
An Approach for Parallel Interest Matching in Distributed Virtual Environments
—Interest management is essential for real-time large-scale distributed virtual environments (DVEs) which seeks to filter irrelevant messages on the network. Many existing inter...
Elvis S. Liu, Georgios K. Theodoropoulos
ATAL
2008
Springer
14 years 23 days ago
Understanding how people design trading agents over time
As computerized agents are becoming more and more common, e-commerce becomes a major candidate for incorporation of automated agents. Thus, it is vital to understand how people de...
Efrat Manisterski, Raz Lin, Sarit Kraus
COCOON
2008
Springer
14 years 16 days ago
Average-Case Competitive Analyses for One-Way Trading
Consider a trader who exchanges one dollar into yen and assume that the exchange rate fluctuates within the interval [m, M]. The game ends without advance notice, then the trader ...
Hiroshi Fujiwara, Kazuo Iwama, Yoshiyuki Sekiguchi
IWEC
2004
14 years 4 days ago
Social Translucence of the Xbox Live Voice Channel
Abstract. In this paper we use the concept of `social translucence' to understand users' initial reaction to, and use of, the voice communication channel provided by Xbox...
Martin R. Gibbs, Kevin Hew, Greg Wadley