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HICSS
2002
IEEE
150views Biometrics» more  HICSS 2002»
14 years 3 months ago
Social Capital and Volunteerism in Virtual Communities: The Case of the Internet Chess Club
This paper considers the theory of social capital and volunteerism in an online gaming community, the Internet Chess Club (ICC). We discuss how increased social capital provides b...
Mark Ginsburg, Suzanne P. Weisband
AAAI
2004
14 years 5 days ago
Performance Bounded Reinforcement Learning in Strategic Interactions
Despite increasing deployment of agent technologies in several business and industry domains, user confidence in fully automated agent driven applications is noticeably lacking. T...
Bikramjit Banerjee, Jing Peng
ADCOG
2004
14 years 5 days ago
Social and Ethical Considerations in Virtual Worlds
While networking technology facilitates the use of online services such as real-time instant messaging and anywhere-anytime multiplayer gaming, societal and ethical issues can inf...
Robert W. Kerbs
AAMAS
2007
Springer
13 years 11 months ago
Generalized multiagent learning with performance bound
Abstract – Despite increasing deployment of agent technologies in several business and industry domains, user confidence in fully automated agent driven applications is noticeab...
Bikramjit Banerjee, Jing Peng
PUC
2008
120views more  PUC 2008»
13 years 9 months ago
Technology scruples: why intimidation will not save the recording industry and how enchantment might
While the recording industry continues to lobby for increasingly draconian laws to protect their interests, users of digital technology continue to share files and copy protected ...
Mark Blythe, Peter C. Wright