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CHI
2011
ACM
12 years 11 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
SOFSEM
2010
Springer
14 years 5 months ago
Regret Minimization and Job Scheduling
Regret minimization has proven to be a very powerful tool in both computational learning theory and online algorithms. Regret minimization algorithms can guarantee, for a single de...
Yishay Mansour
RP
2009
Springer
121views Control Systems» more  RP 2009»
14 years 2 months ago
Games with Opacity Condition
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Bastien Maubert, Sophie Pinchinat
ECIS
2000
13 years 9 months ago
Security and Productivity Improvements - Sufficient for the Success of Secure Electronic Transaction?
Online payments in business-to-consumer electronic commerce are mainly made with credit cards. Fraud and chargebacks are a significant issue for merchants and payment card brands, ...
Michael Fritscher, Oliver Kump
CCS
2010
ACM
13 years 8 months ago
User-friendly matching protocol for online social networks
In this paper, we outline a privacy-preserving matching protocol for OSN (online social network) users to find their potential friends. With the proposed protocol, a logged-in use...
Qiang Tang