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DSRT
2004
IEEE
13 years 12 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
HT
2009
ACM
13 years 5 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl
ACSAC
2009
IEEE
14 years 3 months ago
Online Sketching of Network Flows for Real-Time Stepping-Stone Detection
Abstract—We present an efficient and robust stepping-stone detection scheme based on succinct packet-timing sketches of network flows. The proposed scheme employs an online alg...
Baris Coskun, Nasir D. Memon
FC
2009
Springer
135views Cryptology» more  FC 2009»
14 years 2 months ago
Blue versus Red: Towards a Model of Distributed Security Attacks
Abstract. This paper analyzes the threat of distributed attacks by developing a two-sided multiplayer model of security in which attackers aim to deny service and defenders strateg...
Neal Fultz, Jens Grossklags
TRUST
2010
Springer
13 years 6 months ago
The Role of Soft Information in Trust Building: Evidence from Online Social Lending
We analyze empirical data of Germany’s largest online social lending platform Smava.de to exemplarily study the contribution of unstructured, ambiguous, or unverified informatio...
Stefanie Pötzsch, Rainer Böhme