State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Abstract—We present an efficient and robust stepping-stone detection scheme based on succinct packet-timing sketches of network flows. The proposed scheme employs an online alg...
Abstract. This paper analyzes the threat of distributed attacks by developing a two-sided multiplayer model of security in which attackers aim to deny service and defenders strateg...
We analyze empirical data of Germany’s largest online social lending platform Smava.de to exemplarily study the contribution of unstructured, ambiguous, or unverified informatio...