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ECIS
2004
13 years 11 months ago
Power relations in cyber communities
Peoples' need to socialise with others and greed for power can be best captured with Aristotle's famous description of human beings as "political animals"/&quo...
LeMai Nguyen, Luba Torlina, Konrad J. Peszynski, B...
EL
2002
181views more  EL 2002»
13 years 9 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
WWW
2010
ACM
13 years 10 months ago
A characterization of online browsing behavior
In this paper, we undertake a large-scale study of online user behavior based on search and toolbar logs. We propose a new CCS taxonomy of pageviews consisting of Content (news, p...
Ravi Kumar, Andrew Tomkins
ACMACE
2009
ACM
14 years 4 months ago
The impact of virtual teamwork on real-world collaboration
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D...
Lin Qiu, Wendy Weini Tay, Junwei Wu
CHI
2007
ACM
14 years 10 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...