Sciweavers

1395 search results - page 34 / 279
» Online Interactive Neuro-evolution
Sort
View
CHI
2007
ACM
14 years 7 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CANDC
2009
ACM
14 years 1 months ago
Predicting successful completion of online collaborative animation projects
Online creative collaboration projects are started every day, but many fail to produce new artifacts of value. In this poster, we address the question of why some of these project...
Kurt Luther, Kevin Ziegler, Kelly E. Caine, Amy Br...
CHI
2010
ACM
14 years 2 months ago
Student socialization in the age of facebook
Most research regarding online social networks such as Facebook, MySpace, Linked-In and Friendster has looked at these networks in terms of activity within the online network, suc...
Louise Barkhuus, Juliana Tashiro
HICSS
2005
IEEE
115views Biometrics» more  HICSS 2005»
14 years 1 months ago
Strategies Employed By Participants In Virtual Learning Communities
This paper examines the learning behavior of online students in an asynchronous learning environment. We employ the theoretical lens of an online community of inquiry, to understa...
James Waters, Susan Gasson
HICSS
2007
IEEE
192views Biometrics» more  HICSS 2007»
14 years 1 months ago
An Online Community as a New Tribalism: The World of Warcraft
Massive, multiplayer online role-playing games foster rich social environments. Within the game, players can interact with other players, make friends, create and cultivate new on...
Thomas W. Brignall III, Thomas L. Van Valey