We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
Abstract. For a number of problems, such as ontology learning or image labeling, we need to handle uncertainty and inconsistencies in an appropriate way. Fuzzy and Probabilistic De...
Stefan Scheglmann, Carsten Saathoff, Steffen Staab
The goal of the PADS project, which started in 2001, is to make it easier for data analysts to extract useful information from ad hoc data files. This paper does not report new r...
—We consider the question of how a conspiring subgroup of peers in a p2p network can find each other and communicate without provoking suspicion among regular peers or an author...
Raphael Eidenbenz, Thomas Locher, Roger Wattenhofe...