We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
— Mobile learning applications introduce a new degree of ubiquitousness in the learning process. There is a new generation of ICT-powered mobile learning experiences that exist i...
— We present a new approach to cope with unknown redundant systems. For this we present i) an online algorithm that learns general input-output restrictions and, ii) a method tha...
— This paper presents the prototype of an expert peering system for information exchange in the knowledge society. Our system realizes an intelligent, real-time search engine for...
Christian Bauckhage, Tansu Alpcan, Sachin Agarwal,...
Abstract This paper describes efforts to extend educational descriptions of learning objects to enable semantic search for suitable resources held within digital libraries and cybe...
Mark Gahegan, Ritesh Agrawal, Tawan Banchuen, Davi...