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NETGAMES
2005
ACM
14 years 3 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
CN
2010
146views more  CN 2010»
13 years 10 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
CSCW
2012
ACM
12 years 5 months ago
Designing a social network to support the independence of young adults with autism
Independence is key to a successful transition to adulthood for individuals with autism. Social support is a crucial factor for achieving adaptive self-help life skills. In this p...
Hwajung Hong, Jennifer G. Kim, Gregory D. Abowd, R...
ACMACE
2006
ACM
14 years 4 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
TPDS
2010
116views more  TPDS 2010»
13 years 8 months ago
FS2You: Peer-Assisted Semipersistent Online Hosting at a Large Scale
—It has been widely acknowledged that online file hosting systems within the “cloud” of the Internet have provided valuable services to end users who wish to share files of a...
Fangming Liu, Ye Sun, Bo Li, Baochun Li, Xinyan Zh...