In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Independence is key to a successful transition to adulthood for individuals with autism. Social support is a crucial factor for achieving adaptive self-help life skills. In this p...
Hwajung Hong, Jennifer G. Kim, Gregory D. Abowd, R...
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
—It has been widely acknowledged that online file hosting systems within the “cloud” of the Internet have provided valuable services to end users who wish to share files of a...
Fangming Liu, Ye Sun, Bo Li, Baochun Li, Xinyan Zh...