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EUROPAR
2009
Springer
14 years 5 months ago
POGGI: Puzzle-Based Online Games on Grid Infrastructures
Massively Multiplayer Online Games (MMOGs) currently entertain millions of players daily. To keep these players online and generate revenue, MMOGs are currently relying on manually...
Alexandru Iosup
ICPADS
2010
IEEE
13 years 9 months ago
Bandwidth- and Latency-Aware Peer-to-Peer Instant Friendcast for Online Social Networks
Online Social Networks (OSNs) are more and more popular recently; people may through them interact with each other for the purpose of social intercourse. The client/server OSN arch...
Jehn-Ruey Jiang, Chao-Wei Hung, Jih-Wei Wu
IPPS
2007
IEEE
14 years 5 months ago
Online Aggregation over Trees
Consider a distributed network with nodes arranged in a tree, and each node having a local value. We consider the problem of aggregating values (e.g., summing values) from all nod...
C. Greg Plaxton, Mitul Tiwari, Praveen Yalagandula
SPAA
2003
ACM
14 years 4 months ago
Online oblivious routing
We consider an online version of the oblivious routing problem. Oblivious routing is the problem of picking a routing between each pair of nodes (or a set of ows), without knowled...
Nikhil Bansal, Avrim Blum, Shuchi Chawla, Adam Mey...
DCOSS
2006
Springer
14 years 2 months ago
Consistency-Based On-line Localization in Sensor Networks
Abstract. We have developed a new on-line error modeling and optimizationbased localization approach for sensor networks in the presence of distance measurement noise. The approach...
Jessica Feng, Lewis Girod, Miodrag Potkonjak