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EUROPAR
2009
Springer
14 years 2 months ago
CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources
Massively Multiplayer Online Games (MMOGs) have grown to entertain tens of millions of players daily. Currently, the game operators and third-parties using gameplay information rel...
Alexandru Iosup
ESA
2006
Springer
136views Algorithms» more  ESA 2006»
14 years 1 months ago
Approximation in Preemptive Stochastic Online Scheduling
Abstract. We present a first constant performance guarantee for preemptive stochastic scheduling to minimize the sum of weighted completion times. For scheduling jobs with release ...
Nicole Megow, Tjark Vredeveld
CISIS
2011
IEEE
12 years 10 months ago
Improving Scheduling Techniques in Heterogeneous Systems with Dynamic, On-Line Optimisations
—Computational performance increasingly depends on parallelism, and many systems rely on heterogeneous resources such as GPUs and FPGAs to accelerate computationally intensive ap...
Marcin Bogdanski, Peter R. Lewis, Tobias Becker, X...
FOCS
2008
IEEE
14 years 4 months ago
The Power of Reordering for Online Minimum Makespan Scheduling
In the classic minimum makespan scheduling problem, we are given an input sequence of jobs with processing times. A scheduling algorithm has to assign the jobs to m parallel machi...
Matthias Englert, Deniz Özmen, Matthias Weste...
ICPADS
2007
IEEE
14 years 4 months ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen