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2006
IEEE
14 years 2 months ago
Architecture and Implementation of Sockets Direct Protocol in Windows
Sockets Direct Protocol (SDP) is a byte stream protocol that utilizes the capabilities of the InfiniBand fabric to transparently achieve performance gains for existing socket-base...
Dror Goldenberg, Tzachi Dar, Gilad Shainer
OSDI
2008
ACM
14 years 9 months ago
Gadara: Dynamic Deadlock Avoidance for Multithreaded Programs
Deadlock is an increasingly pressing concern as the multicore revolution forces parallel programming upon the average programmer. Existing approaches to deadlock impose onerous bu...
Manjunath Kudlur, Scott A. Mahlke, Stéphane...
HPDC
2008
IEEE
14 years 3 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...
TON
2010
162views more  TON 2010»
13 years 3 months ago
The Delay-Friendliness of TCP for Real-Time Traffic
TCP has traditionally been considered inappropriate for real-time applications. Nonetheless, popular applications such as Skype use TCP since UDP packets cannot pass through restri...
Eli Brosh, Salman Abdul Baset, Vishal Misra, Dan R...
IPPS
2007
IEEE
14 years 2 months ago
POET: Parameterized Optimizations for Empirical Tuning
The excessive complexity of both machine architectures and applications have made it difficult for compilers to statically model and predict application behavior. This observatio...
Qing Yi, Keith Seymour, Haihang You, Richard W. Vu...