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ICML
2009
IEEE
14 years 10 months ago
Proximal regularization for online and batch learning
Many learning algorithms rely on the curvature (in particular, strong convexity) of regularized objective functions to provide good theoretical performance guarantees. In practice...
Chuong B. Do, Quoc V. Le, Chuan-Sheng Foo
ITS
2000
Springer
140views Multimedia» more  ITS 2000»
14 years 1 months ago
Multi-agent Negotiation to Support an Economy for Online Help and Tutoring
We are designing a computational architecture for a "learning economy" based on personal software agents who represent users in a virtual society and assist them in find...
Chhaya Mudgal, Julita Vassileva
TCIAIG
2010
13 years 4 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
IJNS
2007
133views more  IJNS 2007»
13 years 10 months ago
Online Learning of Objects in a Biologically Motivated Visual Architecture
We present a biologically motivated architecture for object recognition that is capable of online learning of several objects based on interaction with a human teacher. The system...
Heiko Wersing, Stephan Kirstein, Michael Gött...
ICDAR
2005
IEEE
14 years 3 months ago
Prototype Learning Methods for Online Handwriting Recognition
In this paper, we study different methods for prototype selection for recognizing handwritten characters of Tamil script. In the first method, cumulative pairwise- distances of th...
B. S. Raghavendra, C. K. Narayanan, G. Sita, A. G....