Sciweavers

147 search results - page 4 / 30
» Online Word Games for Semantic Data Collection
Sort
View
AUSAI
2007
Springer
13 years 11 months ago
Effectiveness of Methods for Syntactic and Semantic Recognition of Numeral Strings: Tradeoffs Between Number of Features and Len
Abstract. This paper describes and compares the use of methods based on Ngrams (specifically trigrams and pentagrams), together with five features, to recognise the syntactic and s...
Kyongho Min, William H. Wilson, Byeong Ho Kang
ICMCS
2008
IEEE
150views Multimedia» more  ICMCS 2008»
14 years 2 months ago
Parallel model combination and word recognition in soccer audio
The audio scene from broadcast soccer can be used for identifying highlights from the game. Audio cues derived from these sources provide valuable information about game events, a...
Jack H. Longton, Philip J. B. Jackson
CHI
2007
ACM
14 years 8 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
GRAPHICSINTERFACE
2004
13 years 9 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
EON
2007
13 years 9 months ago
Characterizing Knowledge on the Semantic Web with Watson
Abstract. Watson is a gateway to the Semantic Web: it collects, analyzes and gives access to ontologies and semantic data available online with the objective of supporting their dy...
Mathieu d'Aquin, Claudio Baldassarre, Laurian Grid...