We consider the following buffer management problem arising in QoS networks: packets with specified weights and deadlines arrive at a network switch and need to be forwarded so th...
Marek Chrobak, Wojciech Jawor, Jiri Sgall, Tom&aac...
We consider a video streaming application over P2P networks and introduce the P2P on-line server selection problem. This task is related to the classic K-server problem, known fro...
In this paper, we propose a general cross-layer optimization framework in which we explicitly consider both the heterogeneous and dynamically changing characteristics of delay-sens...
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Abstract—Packet delay traces are important measurements for analyzing end-to-end performance and for designing traffic control algorithms in computer networks. Due to the fact t...