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CGF
2000
78views more  CGF 2000»
13 years 10 months ago
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically an...
Jean-Sébastien Monzani, Paolo Baerlocher, R...
ICCS
2005
Springer
14 years 4 months ago
A Multiresolutional Approach for Facial Motion Retargetting Using Subdivision Wavelets
We propose a new facial motion retargetting method using wavelet-based multiresolutional analysis of triangular meshes. We define the displacement of the source model as the diff...
Kyungha Min, Moon-Ryul Jung
TOG
2008
156views more  TOG 2008»
13 years 10 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
14 years 5 months ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
CVPR
2011
IEEE
13 years 7 months ago
Auto Directed Video Stabilization with Robust L1 Optimal Camera Paths
We present a novel algorithm for automatically applying constrainable, L1-optimal camera paths to generate stabilized videos by removing undesired motions. Our goal is to compute ...
Matthias Grundmann, Vivek Kwatra, Irfan Essa