In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
This paper introduces a set of challenges for developing a dissemination service over a Web collaborative network. We define specific metrics for working on a co-authorship researc...
Giseli Rabello Lopes, Mirella M. Moro, Leandro Kru...
In recent years, social media has become ubiquitous and important for social networking and content sharing. And yet, the content that is generated from these websites remains larg...