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IV
2006
IEEE
97views Visualization» more  IV 2006»
14 years 4 months ago
Some Real Experiences in Developing Virtual Environments
– The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particula...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Ant...
ACMACE
2005
ACM
14 years 3 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
FC
2005
Springer
94views Cryptology» more  FC 2005»
14 years 3 months ago
Modeling and Preventing Phishing Attacks
We introduce tools to model and describe phishing attacks, allowing a visualization and quantification of the threat on a given complex system of web services. We use our new mod...
Markus Jakobsson
ASIAN
2004
Springer
73views Algorithms» more  ASIAN 2004»
14 years 3 months ago
Towards Flexible Graphical Communication Using Adaptive Diagrams
Abstract. Unlike today where the majority of diagrams are static, lifeless objects reflecting their origin in print media, the computer of the near future will provide more flexi...
Kim Marriott, Bernd Meyer, Peter J. Stuckey
ICRA
2003
IEEE
119views Robotics» more  ICRA 2003»
14 years 3 months ago
Path-dependent gaze control for obstacle avoidance in vision guided humanoid walking
Abstract— This article presents a novel gaze control strategy for obstacle avoidance in the context of vision guided humanoid walking. The generic strategy is based on the maximi...
Javier F. Seara, Klaus H. Strobl, Günther Sch...