– The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particula...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Ant...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
We introduce tools to model and describe phishing attacks, allowing a visualization and quantification of the threat on a given complex system of web services. We use our new mod...
Abstract. Unlike today where the majority of diagrams are static, lifeless objects reflecting their origin in print media, the computer of the near future will provide more flexi...
Abstract— This article presents a novel gaze control strategy for obstacle avoidance in the context of vision guided humanoid walking. The generic strategy is based on the maximi...