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MM
2006
ACM
151views Multimedia» more  MM 2006»
14 years 1 months ago
Choreographic buttons: promoting social interaction through human movement and clear affordances
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
AVSS
2005
IEEE
14 years 1 months ago
Hypovigilence analysis: open or closed eye or mouth? Blinking or yawning frequency?
This paper proposes a frequency method to estimate the state open or closed of eye and mouth and to detect associated motion events such as blinking and yawning. The context of th...
Alexandre Benoit, Alice Caplier
MM
2005
ACM
153views Multimedia» more  MM 2005»
14 years 1 months ago
Body degree zero
alization is a combination of abstract generated forms and found imagery. The frequency, amplitude, and percentage differences between samples of incoming data are mapped to forms ...
Alan Dunning, Paul Woodrow, Morley Hollenberg
VRML
2004
ACM
14 years 1 months ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus