We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
This paper proposes a frequency method to estimate the state open or closed of eye and mouth and to detect associated motion events such as blinking and yawning. The context of th...
alization is a combination of abstract generated forms and found imagery. The frequency, amplitude, and percentage differences between samples of incoming data are mapped to forms ...
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...