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LREC
2010
203views Education» more  LREC 2010»
13 years 10 months ago
MPC: A Multi-Party Chat Corpus for Modeling Social Phenomena in Discourse
In this paper, we describe our experience with collecting and creating an annotated corpus of multi-party online conversations in a chat-room environment. This effort is part of a...
Samira Shaikh, Tomek Strzalkowski, Aaron Broadwell...
IIWAS
2007
13 years 10 months ago
Implementing Semantic Interoperability in Electronic Auctions
Electronic marketplaces can provide several types of business processes depending upon their target audience. A form of such processes is electronic auction. It is a system for ac...
Juha Puustjärvi
IJCAI
2007
13 years 10 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
LREC
2008
153views Education» more  LREC 2008»
13 years 10 months ago
Coding Emotional Events in Audiovisual Corpora
The modelling of realistic emotional behaviour is needed for various applications in multimodal human-machine interaction such as the design of emotional conversational agents (Ma...
Laurence Devillers, Jean-Claude Martin
IJCAI
2007
13 years 10 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
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