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1995
ACM
14 years 1 months ago
Analysis of Multilevel Graph Partitioning
Recently, a number of researchers have investigated a class of algorithms that are based on multilevel graph partitioning that have moderate computational complexity, and provide ...
George Karypis, Vipin Kumar
LICS
2009
IEEE
14 years 4 months ago
On the Computational Complexity of Verifying One-Counter Processes
—One-counter processes are pushdown systems over a singleton stack alphabet (plus a stack-bottom symbol). We study the complexity of two closely related verification problems ov...
Stefan Göller, Richard Mayr, Anthony Widjaja ...
ECCV
2002
Springer
15 years 19 hour ago
Multi-camera Scene Reconstruction via Graph Cuts
We address the problem of computing the 3-dimensional shape of an arbitrary scene from a set of images taken at known viewpoints. Multi-camera scene reconstruction is a natural gen...
Vladimir Kolmogorov, Ramin Zabih
IEEECGIV
2005
IEEE
14 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
COMPGEOM
2006
ACM
14 years 4 months ago
Plane embeddings of planar graph metrics
Embedding metrics into constant-dimensional geometric spaces, such as the Euclidean plane, is relatively poorly understood. Motivated by applications in visualization, ad-hoc netw...
MohammadHossein Bateni, Mohammad Taghi Hajiaghayi,...