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» Open Problems in Logic and Games
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FSTTCS
2009
Springer
14 years 2 months ago
On Timed Alternating Simulation for Concurrent Timed Games
We address the problem of alternating simulation reļ¬nement for concurrent timed games (TG). We show that checking timed alternating simulation between TG is EXPTIME-complete, and...
Laura Bozzelli, Axel Legay, Sophie Pinchinat
AAAI
2012
11 years 10 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciļ...
Lukasz Kaiser
ATAL
2010
Springer
13 years 9 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor
FCT
2003
Springer
14 years 1 months ago
On a Logical Approach to Estimating Computational Complexity of Potentially Intractable Problems
Abstract. In the paper we present a purely logical approach to estimating computational complexity of potentially intractable problems. The approach is based on descriptive complex...
Andrzej Szalas
AGI
2008
13 years 9 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty