We address the problem of alternating simulation reļ¬nement for concurrent timed games (TG). We show that checking timed alternating simulation between TG is EXPTIME-complete, and...
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciļ...
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Abstract. In the paper we present a purely logical approach to estimating computational complexity of potentially intractable problems. The approach is based on descriptive complex...
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...