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IPPS
2006
IEEE
14 years 1 months ago
Parallelization of module network structure learning and performance tuning on SMP
As an extension of Bayesian network, module network is an appropriate model for inferring causal network of a mass of variables from insufficient evidences. However learning such ...
Hongshan Jiang, Chunrong Lai, Wenguang Chen, Yuron...
GAMEON
2009
13 years 5 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
ECAI
2006
Springer
13 years 11 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
HPDC
2010
IEEE
13 years 8 months ago
Towards optimising distributed data streaming graphs using parallel streams
Modern scientific collaborations have opened up the opportunity of solving complex problems that involve multidisciplinary expertise and large-scale computational experiments. The...
Chee Sun Liew, Malcolm P. Atkinson, Jano I. van He...
INFOCOM
2009
IEEE
14 years 2 months ago
A Queueing Model Framework of PCE-Based Inter-Area Path Computation
Abstract—Path computation elements (PCE’s) are used to compute end-to-end paths across multiple areas. Multiple PCE’s may be dedicated to each area to provide sufficient path...
Juanjuan Yu, Yue He, Kai Wu, Marco Tacca, Andrea F...