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ICMLA
2009
13 years 5 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli
FPCA
1995
13 years 11 months ago
Pi-Calculus, Dialogue Games and PCF
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...
J. M. E. Hyland, C.-H. Luke Ong
IJCNN
2008
IEEE
14 years 2 months ago
On the learning of nonlinear visual features from natural images by optimizing response energies
— The operation of V1 simple cells in primates has been traditionally modelled with linear models resembling Gabor filters, whereas the functionality of subsequent visual cortic...
Jussi T. Lindgren, Aapo Hyvärinen
ATAL
2006
Springer
13 years 11 months ago
Efficient agents for cliff-edge environments with a large set of decision options
This paper proposes an efficient agent for competing in Cliff Edge (CE) environments, such as sealed-bid auctions, dynamic pricing and the ultimatum game. The agent competes in on...
Ron Katz, Sarit Kraus
ATAL
2007
Springer
14 years 2 months ago
Children in the forest: towards a canonical problem of spatio-temporal collaboration
Canonical problems are simplified representations of a class of real world problems. They allow researchers to compare algorithms in a standard setting which captures the most im...
Yi Luo, Ladislau Bölöni