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ANOR
2007
70views more  ANOR 2007»
13 years 8 months ago
Preemptive patenting under uncertainty and asymmetric information
This paper examines the investment behaviour of an incumbent and a potential entrant that are competing for a patent with a stochastic payo . We incorporate asymmetric information...
Yao-Wen Hsu, Bart M. Lambrecht
ML
2006
ACM
113views Machine Learning» more  ML 2006»
13 years 7 months ago
Learning to bid in bridge
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Asaf Amit, Shaul Markovitch
TSMC
2010
13 years 2 months ago
Attack and Flee: Game-Theory-Based Analysis on Interactions Among Nodes in MANETs
In mobile ad hoc networks, nodes have the inherent ability to move. Aside from conducting attacks to maximize their utility and cooperating with regular nodes to deceive them, mali...
Feng Li, Yinying Yang, Jie Wu
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
ACSC
2004
IEEE
13 years 11 months ago
On Evolving Fixed Pattern Strategies for Iterated Prisoner's Dilemma
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
Daniel Jang, Peter A. Whigham, Grant Dick