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AAAI
2007
14 years 11 days ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
ML
2008
ACM
152views Machine Learning» more  ML 2008»
13 years 10 months ago
Learning near-optimal policies with Bellman-residual minimization based fitted policy iteration and a single sample path
Abstract. We consider batch reinforcement learning problems in continuous space, expected total discounted-reward Markovian Decision Problems. As opposed to previous theoretical wo...
András Antos, Csaba Szepesvári, R&ea...
AIMSA
2006
Springer
14 years 1 months ago
Machine Learning for Spoken Dialogue Management: An Experiment with Speech-Based Database Querying
Although speech and language processing techniques achieved a relative maturity during the last decade, designing a spoken dialogue system is still a tailoring task because of the ...
Olivier Pietquin
ECAI
2008
Springer
13 years 11 months ago
Exploiting locality of interactions using a policy-gradient approach in multiagent learning
In this paper, we propose a policy gradient reinforcement learning algorithm to address transition-independent Dec-POMDPs. This approach aims at implicitly exploiting the locality...
Francisco S. Melo
ICCBR
2005
Springer
14 years 3 months ago
Opportunities for CBR in Learning by Doing
In this paper we partially describe JV2 M, a metaphorical simulation of the Java Virtual Machine where students can learn Java language compilation and reinforce object-oriented pr...
Pedro Pablo Gómez-Martín, Marco Anto...