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ICGA
2008
100views Optimization» more  ICGA 2008»
13 years 10 months ago
Learning the Piece Values for Three Chess Variants
A set of experiments for learning the values of chess pieces is described for the popular chess variants Crazyhouse Chess, Suicide Chess, and Atomic Chess. We follow an establishe...
Sacha Droste, Johannes Fürnkranz
ECAI
2006
Springer
14 years 1 months ago
Using Emotions for Behaviour-Selection Learning
Emotions play a very important role in human behaviour and social interaction. In this paper we present a control architecture which uses emotions in the behaviour selection proces...
Maria Malfaz, Miguel Angel Salichs
SMC
2007
IEEE
118views Control Systems» more  SMC 2007»
14 years 4 months ago
One-class learning with multi-objective genetic programming
One-class classification naturally only provides one class of exemplars on which to construct the classification model. In this work, multiobjective genetic programming (GP) all...
Robert Curry, Malcolm I. Heywood
FLAIRS
2008
14 years 8 days ago
Learning Continuous Action Models in a Real-Time Strategy Environment
Although several researchers have integrated methods for reinforcement learning (RL) with case-based reasoning (CBR) to model continuous action spaces, existing integrations typic...
Matthew Molineaux, David W. Aha, Philip Moore
GECCO
2005
Springer
153views Optimization» more  GECCO 2005»
14 years 3 months ago
Evolving neural network ensembles for control problems
In neuroevolution, a genetic algorithm is used to evolve a neural network to perform a particular task. The standard approach is to evolve a population over a number of generation...
David Pardoe, Michael S. Ryoo, Risto Miikkulainen