In this paper, we present a unified framework for reduced space modeling and rendering of dynamic and nonhomogenous participating media, like snow, smoke, dust and fog. The key id...
We introduce a layered, heterogeneous spectral reflectance model for human skin. The model captures the inter-scattering of light among layers, each of which may have an independe...
Craig Donner, Tim Weyrich, Eugene d'Eon, Ravi Rama...
Simulating the in-water ocean light field is a daunting task. Ocean waters are one of the richest participating media, where light interacts not only with water molecules, but wit...
This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a ...
Human interest in pictures dates back to 14,000 BC. Pictures can be drawn by hand or imaged by optical means. Over time pictures have changed from being rare and unique to ubiquit...