Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Our objective was to determine the most energy efficient 64b static CMOS adder architecture, for a range of high-performance delay targets. We examine extensively carry-lookahead ...
Background modeling is an important component of many vision systems. Existing work in the area has mostly addressed scenes that consist of static or quasi-static structures. When...
Markov Random Fields (MRFs) are ubiquitous in lowlevel computer vision. In this paper, we propose a new approach to the optimization of multi-labeled MRFs. Similarly to -expansion...
We present a new approach to volumetric scene reconstruction which can produce accurate models from turntable image sequences. Instead of an epipolar plane image (EPI) volume, we ...