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VR
2011
IEEE
376views Virtual Reality» more  VR 2011»
13 years 9 days ago
Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Gerd Bruder, Frank Steinicke, Phil Wieland
ICCD
2007
IEEE
132views Hardware» more  ICCD 2007»
14 years 5 months ago
Post-layout comparison of high performance 64b static adders in energy-delay space
Our objective was to determine the most energy efficient 64b static CMOS adder architecture, for a range of high-performance delay targets. We examine extensively carry-lookahead ...
Sheng Sun, Carl Sechen
CVPR
2004
IEEE
14 years 10 months ago
Motion-Based Background Subtraction Using Adaptive Kernel Density Estimation
Background modeling is an important component of many vision systems. Existing work in the area has mostly addressed scenes that consist of static or quasi-static structures. When...
Anurag Mittal, Nikos Paragios
ICCV
2007
IEEE
14 years 10 months ago
LogCut - Efficient Graph Cut Optimization for Markov Random Fields
Markov Random Fields (MRFs) are ubiquitous in lowlevel computer vision. In this paper, we propose a new approach to the optimization of multi-labeled MRFs. Similarly to -expansion...
Victor S. Lempitsky, Carsten Rother, Andrew Blake
ICPR
2004
IEEE
14 years 9 months ago
3D Scanning Using Spatiotemporal Orientation
We present a new approach to volumetric scene reconstruction which can produce accurate models from turntable image sequences. Instead of an epipolar plane image (EPI) volume, we ...
Kostas Daniilidis, Oleg Naroditsky