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MM
2004
ACM
107views Multimedia» more  MM 2004»
14 years 23 days ago
Time, voice, and joyce
We present a design for recapitulating walks through Dublin's City Centre by characters in James Joyce's Ulysses. Our computationally supported walkers will avail themse...
Andrea Taylor, Brendan Donovan, Zoltan Foley-Fishe...
MHCI
2009
Springer
14 years 1 months ago
Hoverflow: exploring around-device interaction with IR distance sensors
By equipping a mobile device with distance sensing capabilities, we aim to expand the interaction possibilities of mobile and wearable devices beyond the confines of the physical ...
Sven G. Kratz, Michael Rohs
CVIU
2007
121views more  CVIU 2007»
13 years 7 months ago
Vision-based hand pose estimation: A review
Direct use of the hand as an input device is an attractive method for providing natural human–computer interaction (HCI). Currently, the only technology that satisfies the adva...
Ali Erol, George Bebis, Mircea Nicolescu, Richard ...
HCI
2009
13 years 5 months ago
Using 3D Touch Interaction for a Multimodal Zoomable User Interface
Touchscreens are becoming the preferred input device in a growing number of applications. They are interesting devices which are more and more introduced into the automotive domain...
Florian Laquai, Markus Ablaßmeier, Tony Poit...
IUI
2000
ACM
13 years 11 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...