We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
We give efficient algorithms for computing a minimum-perimeter k-gon that encloses a given n-gon. Key words: Computational Geometry, Polygon Optimization
Visibility estimation is arguably the most difficult problem in dense 3D reconstruction from multiple arbitrary views. In this paper, we propose a simple new approach to estimating...
This paper introduces an approach for enabling existing multi-view stereo methods to operate on extremely large unstructured photo collections. The main idea is to decompose the c...
A novel algorithm for robust RANSAC-like estimation of epipolar geometry (of uncalibrated camera pair) from two correspondences of local affine frames (LAFs) is presented. Each LA...