An isosurface extraction algorithm which can directly generate multiresolution isosurfacesfrom volume data is introduced. It generates low resolution isosurfaces, with 4 to 25 tim...
We relate the sequence of minimum bases of a matroid with linearly varying weights to three problems from combinatorial geometry: k-sets, lower envelopes of line segments, and con...
This work intends to deal with the optimal kinematic synthesis problem of parallel manipulators under a unified framework. Observing that regular (e.g., hyper-rectangular) workspac...
Sampling conditions for recovering the homology of a set using topological persistence are much weaker than sampling conditions required by any known algorithm for producing a top...
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...