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» Optimal Algorithms in Multiview Geometry
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ECCV
2010
Springer
14 years 16 days ago
2.5D Dual Contouring: A Robust Approach to Creating Building Models from Aerial LiDAR Point Clouds
We present a robust approach to creating 2.5D building models from aerial LiDAR point clouds. The method is guaranteed to produce crack-free models composed of complex roofs and ve...
Qian-Yi Zhou, Ulrich Neumann
SIGGRAPH
2000
ACM
13 years 12 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
CG
2007
Springer
13 years 7 months ago
Temporal wavelet-based compression for 3D animated models
We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
Frédéric Payan, Marc Antonini
TVCG
2008
125views more  TVCG 2008»
13 years 7 months ago
Generic Remeshing of 3D Triangular Meshes with Metric-Dependent Discrete Voronoi Diagrams
In this paper, we propose a generic framework for 3D surface remeshing. Based on a metric-driven Discrete Voronoi Diagram construction, our output is an optimized 3D triangular mes...
Sébastien Valette, Jean-Marc Chassery, R&ea...
DAM
1999
137views more  DAM 1999»
13 years 7 months ago
How to Find a Point on a Line Within a Fixed Distance
It is well known that on a line, a target point in unknown position can be found by walking a path at most 9 times as long as the distance from the start to the target point, in t...
Christoph A. Hipke, Christian Icking, Rolf Klein, ...