This paper proposes a new affine registration algorithm
for matching two point sets in IR2 or IR3. The input point
sets are represented as probability density functions, using
e...
Jeffrey Ho, Adrian Peter, Anand Rangarajan, Ming-H...
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Research in floorplanning and block-packing has generated a variety of data structures to represent spatial configurations of circuit modules. Much of this work focuses on the g...
Let P be a polyhedral domain occupying a convex volume. We prove that the size of a graded mesh of P with bounded vertex degree is within a factor O(H3 P ) of the size of any Dela...
—In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp fea...