In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel e...
In this paper we propose a novel out-of-core technique for progressive lossless compression and selective decompression of 3D triangle meshes larger than main memory. Most existin...
Zhiyan Du, Pavel Jaromersky, Yi-Jen Chiang, Nasir ...
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...