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CGF
2008
165views more  CGF 2008»
13 years 10 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
JEA
2006
90views more  JEA 2006»
13 years 10 months ago
Heuristics for estimating contact area of supports in layered manufacturing
Layered Manufacturing is a technology that allows physical prototypes of three-dimensional models to be built directly from their digital representation, as a stack of two-dimensi...
Ivaylo Ilinkin, Ravi Janardan, Michiel H. M. Smid,...
ADT
2005
13 years 9 months ago
High rate compression of CAD meshes based on subdivision inversion
In this paper we present a new framework, based on subdivision surface approximation, for efficient compression and coding of 3D models represented by polygonal meshes. Our algorit...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
IJRR
2007
75views more  IJRR 2007»
13 years 9 months ago
Surveillance Strategies for a Pursuer with Finite Sensor Range
This paper addresses the pursuit-evasion problem of maintaining surveillance by a pursuer of an evader in a world populated by polygonal obstacles. This requires the pursuer to pl...
Rafael Murrieta-Cid, Teja Muppirala, Alejandro Sar...
CGF
2005
159views more  CGF 2005»
13 years 9 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt