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» Optimal Reductions in Interaction Systems
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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 5 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
ICN
2007
Springer
15 years 10 months ago
Heuristic Approach of Optimal Code Allocation in High Speed Downlink Packet Access Networks
— In this paper, we use the Markov Decision Process (MDP) technique to find the optimal code allocation policy in High-Speed Downlink Packet Access (HSDPA) networks. A discrete ...
Hussein Al-Zubaidy, Jerome Talim, Ioannis Lambadar...
WSC
2008
15 years 6 months ago
An optimization framework for waferfab performance enhancement
A typical wafer fab requires numerous decisions for daily operations. Even small decisions on system configurations may have significant impact on the overall fab performance. One...
Daniel Noack, Boon-Ping Gan, Peter Lendermann, Oli...
DAC
2005
ACM
16 years 5 months ago
User-perceived latency driven voltage scaling for interactive applications
Power has become a critical concern for battery-driven computing systems, on which many applications that are run are interactive. System-level voltage scaling techniques, such as...
Le Yan, Lin Zhong, Niraj K. Jha
SIGMOD
2008
ACM
134views Database» more  SIGMOD 2008»
16 years 4 months ago
SystemT: a system for declarative information extraction
As applications within and outside the enterprise encounter increasing volumes of unstructured data, there has been renewed interest in the area of information extraction (IE) ? t...
Rajasekar Krishnamurthy, Yunyao Li, Sriram Raghava...