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» Optimal Stopping Games for Markov Processes
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AAAI
2004
13 years 10 months ago
Dynamic Programming for Partially Observable Stochastic Games
We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable M...
Eric A. Hansen, Daniel S. Bernstein, Shlomo Zilber...
IPPS
2002
IEEE
14 years 1 months ago
Optimal Remapping in Dynamic Bulk Synchronous Computations via a Stochastic Control Approach
A bulk synchronous computation proceeds in phases that are separated by barrier synchronization. For dynamic bulk synchronous computations that exhibit varying phase-wise computat...
Gang George Yin, Cheng-Zhong Xu, Le Yi Wang
CORR
2008
Springer
208views Education» more  CORR 2008»
13 years 8 months ago
Equilibria, Fixed Points, and Complexity Classes
Many models from a variety of areas involve the computation of an equilibrium or fixed point of some kind. Examples include Nash equilibria in games; market equilibria; computing o...
Mihalis Yannakakis
CLIMA
2011
12 years 8 months ago
Verifying Team Formation Protocols with Probabilistic Model Checking
Multi-agent systems are an increasingly important software paradigm and in many of its applications agents cooperate to achieve a particular goal. This requires the design of effi...
Taolue Chen, Marta Z. Kwiatkowska, David Parker, A...
QUESTA
2010
112views more  QUESTA 2010»
13 years 7 months ago
Admission control for a multi-server queue with abandonment
In a M/M/N+M queue, when there are many customers waiting, it may be preferable to reject a new arrival rather than risk that arrival later abandoning without receiving service. O...
Yasar Levent Koçaga, Amy R. Ward