This paper studies the problem of model-based testing of real-time systems that are only partially observable. We model the System Under Test (SUT) using Timed Game Automata (TGA)...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
We consider some well-known families of two-player zero-sum perfect-information stochastic games played on finite directed graphs. Generalizing and unifying results of Liggett and...
We analyze a general market for an industry of competing service facilities. Firms differentiate themselves by their price levels and the waiting time their customers experience,...
We consider a process called Group Network Formation Game, which represents the scenario when strategic agents are building a network together. In our game, agents can have extrem...