In this work we tackle the following problem: given a timed automaton, and a target set F of configurations, restrict its transition relation in a systematic way so that from ever...
Abstract. Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the cont...
Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Triv...
d Abstract) Marcin Jurdzi´nski and Ashutosh Trivedi Department of Computer Science, University of Warwick, UK In a reachability-time game, players Min and Max choose moves so that...
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by ...