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» Optimal Strategies in Priced Timed Game Automata
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ICALP
2007
Springer
14 years 1 months ago
Minimum-Time Reachability in Timed Games
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...
CIG
2005
IEEE
14 years 1 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
CISSE
2007
Springer
14 years 1 months ago
Resource Allocation in Market-based Grids Using a History-based Pricing Mechanism
In an ad-hoc Grid environment where producers and consumers compete for providing and employing resources, trade handling in a fair and stable way is a challenging task. Dynamic ch...
Behnaz Pourebrahimi, S. Arash Ostadzadeh, Koen Ber...
INFOCOM
2006
IEEE
14 years 1 months ago
An Optimal Dynamic Pricing Framework for Autonomous Mobile Ad Hoc Networks
— In autonomous mobile ad hoc networks (MANET) where each user is its own authority, fully cooperative behaviors, such as unconditionally forwarding packets for each other or, ho...
Zhu Ji, Wei Yu, K. J. Ray Liu
WINE
2010
Springer
143views Economy» more  WINE 2010»
13 years 5 months ago
Impersonation Strategies in Auctions
A common approach to analyzing repeated auctions, such as sponsored search auctions, is to treat them as complete information games, because it is assumed that, over time, players...
Ian A. Kash, David C. Parkes