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» Optimal Texture Map Reconstruction from Multiple Views
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CVPR
2004
IEEE
14 years 10 months ago
Accurate Face Models from Uncalibrated and Ill-Lit Video Sequences
In this paper, we propose a face reconstruction technique that produces models that not only look good when texture mapped, but are also metrically accurate. Our method is designe...
Miodrag Dimitrijevic, Slobodan Ilic, Pascal Fua
SI3D
2006
ACM
14 years 2 months ago
Relief mapping of non-height-field surface details
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
Fabio Policarpo, Manuel Menezes de Oliveira Neto
EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
CVPR
2010
IEEE
14 years 4 months ago
Discrete minimum ratio curves and surfaces
Graph cuts have proven useful for image segmentation and for volumetric reconstruction in multiple view stereo. However, solutions are biased: the cost function tends to favour ei...
Fred Nicolls, Phil Torr
CGF
2005
142views more  CGF 2005»
13 years 8 months ago
Garment Motion Capture Using Color-Coded Patterns
In this paper we present an image-based algorithm for surface reconstruction of moving garment from multiple calibrated video cameras. Using a color-coded cloth texture, we reliab...
Volker Scholz, Timo Stich, Michael Keckeisen, Mark...