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» Optimal Texture Map Reconstruction from Multiple Views
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PG
2002
IEEE
14 years 11 days ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
CVPR
2003
IEEE
14 years 9 months ago
Joint 3D-Reconstruction and Background Separation in Multiple Views using Graph Cuts
This paper deals with simultaneous depth map estimation and background separation in a multi-view setting with several fixed calibrated cameras, two problems which have previously...
Bastian Goldlücke, Marcus A. Magnor
AAAI
2012
11 years 9 months ago
Model Learning and Real-Time Tracking Using Multi-Resolution Surfel Maps
For interaction with its environment, a robot is required to learn models of objects and to perceive these models in the livestreams from its sensors. In this paper, we propose a ...
Jörg Stückler, Sven Behnke
ICCV
2009
IEEE
13 years 5 months ago
Single view reconstruction using shape grammars for urban environments
In this paper we introduce a novel approach to single view reconstruction using shape grammars. Our approach consists in modeling architectural styles using a set of basic shapes ...
Panagiotis Koutsourakis, Loïc Simon, Olivier ...
ECCV
2002
Springer
14 years 9 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand