In this paper, we present a framework for 6D absolute scale motion and structure estimation of a multi-camera system in challenging indoor environments. It operates in real-time a...
Tim Kazik, Laurent Kneip, Janosch Nikolic, Marc Po...
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
A multi-object operation incurs communication or synchronization overhead when the requested objects are distributed over different nodes. The object pair correlations (the probab...
A real-time object is one whose state may become invalid with the passage of time. A temporal validity interval is associated with the object state, and the real-time object is te...
Recent advances in polyhedral compilation technology have made it feasible to automatically transform affine sequential loop nests for tiled parallel execution on multi-core proce...